Either you all win, or nobody does.
A cooperative board game on one tablet in the middle of the table, or printed on A4. Start in Home Valley: five expeditions through one year, free.
- 1–5 players
- either you all win, or nobody does
- free: the whole world, 5 expeditions
No sign-up, no account.
standalone game · free · start here
Start in Home Valley
Home Valley is an ordinary valley with one village. In the middle is the village green with an old linden tree and a brook; around it a farm and a mill, and across the brook a school, a timber yard and a chapel on the hill. South of the village runs the river, and along it to the east lie the meadows where the fog settles in autumn, the orchard and the railway halt; at high water you drive from the ford by the farm down the flooded brook to the meadows. West are the pastures, the forester's lodge and the hill cottages, the old cable car over the forest and, beyond it, the mountain pass; north-east, in the rocks, the old mine.
- The New Footbridge
The brook took the footbridge and split the village in two.
- High Water
Flood! Only the Badger can drive through the ford.
- Snow on the Pass
Road snowed in. Only the cable car goes up, two at a time.
- Summer Storm
Storm on the western slopes; only a path to the cottages.
- Fog on the Meadows
Thick fog, no fuel. Lost things turn up when you get there.
How a day goes
- Agree on what to do.
- Spend effort on walking, riding and cards.
- Tidy the table. A new day begins.
Collect enough points from tasks and bring the whole team to the meeting point before the last day ends. The tablet keeps the rules and the score; the game happens around it.
Who sits at the table
Families
One evening where everyone wins together. The first expedition teaches the game as you play.
Solo
One player leads all the characters through the same expeditions.
Print and play
Every world as a plain PDF: A4, single-sided, cards folded in two.
After-school clubs
One set for one to five children, no accounts. Preparation time and length follow after the first tests.
15 worlds, one set of rules
Every world plays by the same rules and tells its own story. Home Valley is free whole; every other world has a free first expedition.
Pirates
Black Swallow: The Last Free Passage
The royal fleet has closed the harbours. Every ★ is a piece of the star chart of a secret way through the blockade.
Drowned City
The Light Smugglers
The sea has flooded the city, leaving only towers and roofs above the water. The Lamplighters’ Guild lights the way only for licensed ships. You have no licence, so every light ✦ on your way is yours to light.
Free Crew
Nine Sails
You are a free crew with no captain: every decision is a vote on deck. The harbour gates close soon, and only a whole crew that can pay the toll may enter. Every coin ◎ is payment for a job at sea.